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KMID : 0606420230290030229
Korean Journal of Women Health Nursing
2023 Volume.29 No. 3 p.229 ~ p.238
Effects of a virtual reality simulation integrated with problem-based learning on nursing students¡¯ critical thinking ability, problem solving ability, and self-efficacy: a non-randomized trial
Song Young-A

Kim Min-Kyeong
Abstract
Purpose: This study analyzed the effects of virtual reality simulation-based problem-based learning on nursing students¡¯ critical thinking ability, problem-solving ability, and self-efficacy in the nursing care of women undergoing induction of labor.

Methods: A nonequivalent control group pretest and posttest design was employed. The study participants included 52 nursing students (24 in the experimental group and 28 in the control group). The experimental group took a problem-based learning (PBL) class in the first week, and then engaged in self-directed learning using virtual reality simulation. In the second week, lectures about emergency nursing care for induction of labor and drug administration were given. The control group participated in PBL in the first week and lectures in the second week. The study was conducted from April 17 to May 19, 2023. Data were analyzed using the chi-square test, Fisher exact test, analysis of variance, and the independent t-test.

Results: Before-and-after differences between the two groups were statistically significant in problem solving ability (t=?5.47, p<.001) and self-efficacy (t=?5.87, p<.001). Critical thinking ability did not show a statistically significant difference between the two groups. The score for satisfaction with the virtual reality simulation program was 3.64¡¾5.88 out of 5 in the experimental group.

Conclusion: PBL education using a virtual reality simulation was found to be an effective way of teaching. Although convenience sampling was used, PBL education using virtual reality can be used as an educational strategy to enhance nursing students¡¯ problem-solving ability and self-efficacy.
KEYWORD
Problem-based learning, Problem solving, Self efficacy, Simulation, Virtual reality
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